#include <math.h>
#include "SDL_prim.h"
Include dependency graph for SDL_prim.cpp:
Go to the source code of this file.
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void | SDL_putPixel (SDL_Surface *surf, int x, int y, Uint32 clr) |
Uint8 * | SDL_getPixel (SDL_Surface *surf, int x, int y) |
void | __slow_SDL_blendPixel (SDL_Surface *surf, int x, int y, Uint32 clr, Uint8 alpha) |
void | SDL_blendPixel (SDL_Surface *surf, int x, int y, Uint32 clr, Uint8 alpha) |
void | SDL_drawLine (SDL_Surface *surf, int x1, int y1, int x2, int y2, Uint32 clr) |
void | SDL_drawLine_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, Uint32 clr) |
void | SDL_drawLine_Alpha (SDL_Surface *surf, int x1, int y1, int x2, int y2, Uint32 clr, Uint8 alpha) |
void | SDL_drawLine_Alpha_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, Uint32 clr, Uint8 alpha) |
void | SDL_drawCircle (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr) |
void | SDL_drawCircle_AA (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr) |
void | SDL_drawCircle_Alpha_AA (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr, Uint8 alpha) |
void | SDL_fillCircle (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr) |
void | SDL_fillCircle_AA (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr) |
void | _SDL_fillCircle_Alpha_AA (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr, Uint8 alpha, int doaa) |
void | SDL_fillCircle_Alpha (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr, Uint8 alpha) |
void | SDL_fillCircle_Alpha_AA (SDL_Surface *surf, int x1, int y1, int r, Uint32 clr, Uint8 alpha) |
void | SDL_drawTriangle (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr) |
void | SDL_drawTriangle_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr) |
void | SDL_drawTriangle_Alpha (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr, Uint8 alpha) |
void | SDL_drawTriangle_Alpha_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr, Uint8 alpha) |
void | SDL_fillTriangle (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr) |
void | SDL_fillTriangle_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr) |
void | SDL_fillTriangle_Alpha (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr, Uint8 alpha) |
void | SDL_fillTriangle_Alpha_AA (SDL_Surface *surf, int x1, int y1, int x2, int y2, int x3, int y3, Uint32 clr, Uint8 alpha) |
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Definition at line 88 of file SDL_prim.cpp. References SDL_getPixel(), and SDL_putPixel(). Referenced by SDL_blendPixel().
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Definition at line 438 of file SDL_prim.cpp. References SDL_blendPixel(). Referenced by SDL_fillCircle_Alpha(), and SDL_fillCircle_Alpha_AA().
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Definition at line 113 of file SDL_prim.cpp. References __slow_SDL_blendPixel(), and SDL_getPixel(). Referenced by _SDL_fillCircle_Alpha_AA(), SDL_drawCircle_Alpha_AA(), SDL_drawLine_Alpha(), SDL_drawLine_Alpha_AA(), SDL_fillTriangle_Alpha(), and SDL_fillTriangle_Alpha_AA().
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Definition at line 287 of file SDL_prim.cpp. References SDL_putPixel().
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Definition at line 311 of file SDL_prim.cpp. References SDL_drawCircle_Alpha_AA().
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Definition at line 320 of file SDL_prim.cpp. References SDL_blendPixel(). Referenced by SDL_drawCircle_AA(), and SDL_fillCircle_AA().
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Definition at line 153 of file SDL_prim.cpp. References SDL_putPixel(). Referenced by SDL_drawTriangle().
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Definition at line 186 of file SDL_prim.cpp. References SDL_drawLine_Alpha_AA(). Referenced by SDL_drawTriangle_AA().
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Definition at line 196 of file SDL_prim.cpp. References SDL_blendPixel(). Referenced by SDL_drawTriangle_Alpha().
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Definition at line 229 of file SDL_prim.cpp. References SDL_blendPixel(), and SDL_putPixel(). Referenced by SDL_drawLine_AA(), and SDL_drawTriangle_Alpha_AA().
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Definition at line 507 of file SDL_prim.cpp. References SDL_drawLine().
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Definition at line 519 of file SDL_prim.cpp. References SDL_drawLine_AA(). Referenced by SDL_fillTriangle_AA().
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Definition at line 531 of file SDL_prim.cpp. References SDL_drawLine_Alpha().
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Definition at line 543 of file SDL_prim.cpp. References SDL_drawLine_Alpha_AA().
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Definition at line 401 of file SDL_prim.cpp. References SDL_putPixel(). Referenced by SDL_fillCircle_AA().
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Definition at line 428 of file SDL_prim.cpp. References SDL_drawCircle_Alpha_AA(), and SDL_fillCircle().
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Definition at line 487 of file SDL_prim.cpp. References _SDL_fillCircle_Alpha_AA().
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Definition at line 497 of file SDL_prim.cpp. References _SDL_fillCircle_Alpha_AA().
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Definition at line 556 of file SDL_prim.cpp. References SDL_putPixel(). Referenced by gui::Button::Draw(), gui::PopupMenuItem::Draw(), and SDL_fillTriangle_AA().
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Definition at line 633 of file SDL_prim.cpp. References SDL_drawTriangle_AA(), and SDL_fillTriangle().
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Definition at line 644 of file SDL_prim.cpp. References SDL_blendPixel().
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Definition at line 721 of file SDL_prim.cpp. References SDL_blendPixel().
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Definition at line 69 of file SDL_prim.cpp. Referenced by __slow_SDL_blendPixel(), and SDL_blendPixel().
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Definition at line 27 of file SDL_prim.cpp. Referenced by __slow_SDL_blendPixel(), SDL_drawCircle(), SDL_drawLine(), SDL_drawLine_Alpha_AA(), SDL_fillCircle(), and SDL_fillTriangle().
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