SDL_prim.h
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#ifndef __SDL_PRIM_H
00002 #define __SDL_PRIM_H 1
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#include "SDL.h"
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inline void SDL_putPixel(SDL_Surface*,
int,
int, Uint32);
00008
inline void SDL_blendPixel(SDL_Surface*,
int,
int, Uint32, Uint8);
00009
inline Uint8*
SDL_getPixel(SDL_Surface*,
int,
int);
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inline void __slow_SDL_blendPixel(SDL_Surface*,
int,
int, Uint32, Uint8);
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void SDL_drawLine(SDL_Surface*,
int,
int,
int,
int, Uint32);
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void SDL_drawLine_AA(SDL_Surface*,
int,
int,
int,
int, Uint32);
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void SDL_drawLine_Alpha(SDL_Surface*,
int,
int,
int,
int, Uint32, Uint8);
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void SDL_drawLine_Alpha_AA(SDL_Surface*,
int,
int,
int,
int, Uint32, Uint8);
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void SDL_drawCircle(SDL_Surface*,
int,
int,
int, Uint32);
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void SDL_drawCircle_AA(SDL_Surface*,
int,
int,
int, Uint32);
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void SDL_drawCircle_Alpha(SDL_Surface*,
int,
int,
int, Uint32, Uint8);
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void SDL_drawCircle_Alpha_AA(SDL_Surface*,
int,
int,
int, Uint32, Uint8);
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void SDL_fillCircle(SDL_Surface*,
int,
int,
int, Uint32);
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void SDL_fillCircle_AA(SDL_Surface*,
int,
int,
int, Uint32);
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void SDL_fillCircle_Alpha(SDL_Surface*,
int,
int,
int, Uint32, Uint8);
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void SDL_fillCircle_Alpha_AA(SDL_Surface*,
int,
int,
int, Uint32, Uint8);
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void SDL_drawTriangle(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32);
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void SDL_drawTriangle_AA(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32);
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void SDL_drawTriangle_Alpha(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32, Uint8);
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void SDL_drawTriangle_Alpha_AA(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32, Uint8);
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void SDL_fillTriangle(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32);
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void SDL_fillTriangle_AA(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32);
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void SDL_fillTriangle_Alpha(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32, Uint8);
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void SDL_fillTriangle_Alpha_AA(SDL_Surface*,
int,
int,
int,
int,
int,
int, Uint32, Uint8);
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#endif
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for
My SDL C++ Gui by
1.3.6
Page, code, and content Copyright (C) 2004 by Anders Hedström