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SDL_prim.h

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00001 #ifndef __SDL_PRIM_H 00002 #define __SDL_PRIM_H 1 00003 00004 #include "SDL.h" 00005 00006 00007 inline void SDL_putPixel(SDL_Surface*, int, int, Uint32); 00008 inline void SDL_blendPixel(SDL_Surface*, int, int, Uint32, Uint8); 00009 inline Uint8* SDL_getPixel(SDL_Surface*, int, int); 00010 inline void __slow_SDL_blendPixel(SDL_Surface*, int, int, Uint32, Uint8); 00011 00012 void SDL_drawLine(SDL_Surface*, int, int, int, int, Uint32); 00013 void SDL_drawLine_AA(SDL_Surface*, int, int, int, int, Uint32); 00014 void SDL_drawLine_Alpha(SDL_Surface*, int, int, int, int, Uint32, Uint8); 00015 void SDL_drawLine_Alpha_AA(SDL_Surface*, int, int, int, int, Uint32, Uint8); 00016 00017 void SDL_drawCircle(SDL_Surface*, int, int, int, Uint32); 00018 void SDL_drawCircle_AA(SDL_Surface*, int, int, int, Uint32); 00019 void SDL_drawCircle_Alpha(SDL_Surface*, int, int, int, Uint32, Uint8); 00020 void SDL_drawCircle_Alpha_AA(SDL_Surface*, int, int, int, Uint32, Uint8); 00021 00022 void SDL_fillCircle(SDL_Surface*, int, int, int, Uint32); 00023 void SDL_fillCircle_AA(SDL_Surface*, int, int, int, Uint32); 00024 void SDL_fillCircle_Alpha(SDL_Surface*, int, int, int, Uint32, Uint8); 00025 void SDL_fillCircle_Alpha_AA(SDL_Surface*, int, int, int, Uint32, Uint8); 00026 00027 void SDL_drawTriangle(SDL_Surface*, int, int, int, int, int, int, Uint32); 00028 void SDL_drawTriangle_AA(SDL_Surface*, int, int, int, int, int, int, Uint32); 00029 void SDL_drawTriangle_Alpha(SDL_Surface*, int, int, int, int, int, int, Uint32, Uint8); 00030 void SDL_drawTriangle_Alpha_AA(SDL_Surface*, int, int, int, int, int, int, Uint32, Uint8); 00031 00032 void SDL_fillTriangle(SDL_Surface*, int, int, int, int, int, int, Uint32); 00033 void SDL_fillTriangle_AA(SDL_Surface*, int, int, int, int, int, int, Uint32); 00034 void SDL_fillTriangle_Alpha(SDL_Surface*, int, int, int, int, int, int, Uint32, Uint8); 00035 void SDL_fillTriangle_Alpha_AA(SDL_Surface*, int, int, int, int, int, int, Uint32, Uint8); 00036 00037 00038 #endif

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